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Answer by angus_thermopylae for QuadTree-based pathfinding for a volume body

I'm doing research in autonomous navigation for robotics, and this is a familiar problem. The real world analogy is you have two vehicles (a robotic motorcycle and a robotic tank) that have to decide...

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QuadTree-based pathfinding for a volume body

I want to make a game where a player follows a mouse pointer. The game is not tile-based. I use quadtree for a collision detection and everything works fine. But now I want to develop a player...

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